Обучающее и познавательное видео, Трейнинги по графическим программам от профи |
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Обучающее и познавательное видео, Трейнинги по графическим программам от профи |
16.04.2006 - 22:27
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#1
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Продвинутый новичок Группа: Участник Сообщений: 42 Регистрация: 11.12.2003 Пользователь №: 1425 |
Выложил на трекер ]]>Adobe Photoshop For Digital Production]]>
На английском. Но и без знания этого буржуйского языка всё понятно. Adobe Photoshop For Digital Production ~Essential Techniques foe Film, Broadcast and Games~ ]]>http://www.thegnomonworkshop.com/dvds/dpa01.html]]> Instructor: Dave PASCIUTO Formats: (Mac or PC only) DVD-ROM (2-Disc Set) Adobe Photoshop® is the preferred, industry-standard software for photo manipulation and graphics creation, but using it effectively for projects in production is key. Learning the tools inside and out will help develop the knowledge, efficiency and workflow for creating your next masterpiece or for your project's success. This DVD unfolds the myriad of tools and production techniques for compositing, color correcting, masking, digital painting, photo-collage and design. This DVD contains an overview of the most commonly used tools in production, and then applies them with added techniques to real-world projects. The DVD also addresses program management issues that are essential for today’s "generalist" or 2D/3D production artist. Over 6 1/2 hours of lecture. Topics Covered: Masking Selections Compositing Digital Painting Color Correcting Photo-Collage Layer Techniques Workflow Customization Disc One 01. Basics and Actions 02. Brushes and Presets 03. Adjusting Layers and Styles 04. Selections 05. Raster and Vectors 06. Creating Graphics 07. Digital Painting Disc Two 01. Render Pass Compositing 02. Sky Replacement Part 1 03. Sky Replacement Part 2 04. Texture Collage Part 1 05. Texture Collage Part 2 Dave Pasciuto has been working professionally in the entertainment industry for over twelve years on various projects for film, broadcast, video games, web, print and illustration. Dave worked as the senior designer and animator for Reality Check Studios on many projects for CBS, ABC and ESPN, including: the Super Bowl XXXVIII Stadium Open and the Hellboy, X-Men 2 and Terminator 3 commercial spots. Prior to his film and broadcast work, Dave spent eight years in the video game industry as a lead artist for several popular titles including: Electronic Arts NBA Live '96, '99 and 2000, PGA Tour '96, '98 and over eleven other "old school" games for the Sega Genesis and GameGear. He has also designed over 25 websites including projects for First Media Works, ClearChannel Radio and The Gnomon Workshop. ---- Обучающее видео от мастера цифровой графики. В архивах два образа ДВДюка. Пароль для архивов в текстовом файле. На английском, естественно. ---- Есть ещё несколько образов обучалок с этого сайта -- по возможности, выложу. |
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17.04.2006 - 15:34
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#2
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Silent Screams Группа: Участник Сообщений: 1861 Регистрация: 12.07.2005 Пользователь №: 8873 |
Классно. Хоть там нифига не понятно, но разобраться вполне можно...
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28.04.2006 - 22:55
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#3
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Продвинутый новичок Группа: Участник Сообщений: 42 Регистрация: 11.12.2003 Пользователь №: 1425 |
Продолжаем банкет. На сей раз 2 диска. Кругозор расширяется на 360 град. в 4-х измерениях...
-------- The Techniques of Christian Lorenz Scheurer Introduction to Digital Painting in Adobe Photoshop Instructor: Christian Lorenz SCHEURER Formats: (Mac or PC only) DVD-ROM ]]>http://www.thegnomonworkshop.com/dvds/csc01.html]]> On the first DVD in this series, Christian introduces the fundamental techniques he uses to create digital concept paintings and matte paintings. In three exercises based loosely on digital photographs, he introduces the basic principals of digital painting in Adobe Photoshop®. The first exercise demonstrates and illustrates three types of perspectives. The second exercise introduces painting with shape, showing different ways to create selections. In the last exercise, Christian demonstrates perspective and shape techniques, showing how to import light layers, and create separate foreground, midground and background elements. The DVD includes the photographic plates and additional bonus exercises. Over 2 hours of lecture. Set Extension Value Perspective Color Perspective Linear Perspective Painting with Shape Quick Masks Separating Visual Planes Introducing Textures Lighting 01. Scottish Highlands 02. Spaceport Start 03. Spaceport Finish 04. Cityscape in Japan 05. Final Thoughts Christian Lorenz Scheurer’s life is as detailed as his matte paintings and concept art. Born in Switzerland to a zoologist father and an artist mother, Christian studied math and science before moving to the art academy in Brussels, Belgium. He worked on several films, won the Philip Morris Award for his graphic novels, got struck by lightning and moved to Hollywood. As a concept artist, Christian worked on The Fifth Element at Digital Domain before contributing to numerous commercials, theme parks and feature films, including Titanic, Dark City, What Dreams May Come and The Matrix. Moving to Hawaii, Christian joined Square One to work on Final Fantasy: The Spirits Within. He also contributed to the game Final Fantasy IX, and produced concept and matte art for The Animatrix. Currently in Los Angeles, Christian was the production designer for the short film Labratz, and art directed the video game Lord of the Rings: The Return of the King for Electronic Arts. ]]>http://tracker.zelnet.ru/details.php?id=7064]]> -------- The Techniques of Christian Lorenz Scheurer Advanced Digital Painting in Adobe Photoshop Instructor: Christian Lorenz SCHEURER Formats: (Mac or PC only) DVD-ROM ]]>http://www.thegnomonworkshop.com/dvds/csc02.html]]> On the second DVD in this series, Christian builds on the techniques he introduced in his first DVD (Introduction to Digital Painting in Adobe Photoshop®). He takes the viewer step-by-step through the creation of a high-end digital painting, which can be used as either the visual base for a digital matte painting, or for an advanced conceptual art presentation. Christian starts with a photographic plate and demonstrates how to create a complete high-concept painting, including architecture, vehicles and characters. He illustrates the shape approach and the concept of combinatory play as creative processes. Christian introduces you to the underlying thought process of high concept design, while giving you a hands-on demonstration of the mechanics of painting in Adobe Photoshop®. Over 2 hours of lecture. Photographic Plate Blocking in Shape Photo Reference Color and Value Adjustments Advanced Use of Quick Masks Vehicle Creation Creative Use of Photographic Textures Lighting and Mood Introduction of Characters Combinatory Play 01. Shape Block-in 02. Photo Scrap and Masking 03. Adding the Vehicle 04. Detailing Surfaces 05. Adding Figures and Final Details ]]>http://tracker.zelnet.ru/details.php?id=7065]]> Сообщение отредактировано OldMan - 28.04.2006 - 22:56 |
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12.08.2006 - 22:25
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#4
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Продвинутый новичок Группа: Участник Сообщений: 42 Регистрация: 11.12.2003 Пользователь №: 1425 |
Сегодняшний номер нашей программы -- гвоздь!
Dylan Cole - Introduction to Landscape Matte Painting ]]>http://www.thegnomonworkshop.com/dvds/dco01.html]]> Instructor: Dylan COLE Formats: (Mac or PC only) In this DVD, Dylan discusses the fundamentals of landscape matte painting by demonstrating how to design a shot, both from a plate and from scratch. Intended for the beginning to intermediate matte painter, the quick studies in this lecture explore the necessary color and composition techniques for creating convincing landscapes. Learn how to lead the viewer’s eye through a composition by manipulating light, color and line. Six different paintings are created in a variety of locales and lighting scenarios. From snowy mountains to lush jungles, moody dusk to bright daylight, this DVD offers an exciting look into the art of digital matte painting. Included in this DVD are the original layered Adobe Photoshop® files in addition to the original plate photography. Over 2 1/2 hours of lecture. TOPICS: Composition Working with a Plate Choosing a Palette Creating a Visual Path Digital Color Sketching Photoshop® Painting Set Extension Realistic Lighting Atmospheric Perspective CHAPTERS: 01: Rocky Daytime Landscape 02: Fantasy Landscape 03: Overcast Rockscape 04: Snowscape at Dusk 05: Tropical Jungle 06: Grand Canyon at Sunset ---- Дилан делится своими "секретами" по созданию туманных и фантастических коллажей в Photoshop. Без перевода. Обрезанный образ DVD. Только видео-файлы. ]]>http://tracker.zelnet.ru/details.php?id=9443]]> Dylan Cole - Introduction to Cityscape Matte Painting ]]>http://www.thegnomonworkshop.com/dvds/dco02.html]]> Instructor: Dylan COLE Formats: (Mac or PC only) DVD-ROM In this DVD, Dylan discusses the fundamentals of cityscape matte painting by demonstrating how to design a shot, both from a plate and from scratch. Intended for the beginning to intermediate matte painter, the quick studies in this lecture explore the necessary color and composition techniques for creating dynamic cityscapes. Learn how to lead the viewer’s eye through a composition by manipulating light, color and line. Establish accurate linear perspective by taking cues from the plate and learn to set up an accurate 3 point perspective grid from scratch. A variety of architecture and lighting scenarios are explored, from sunset to bright daylight, and science fiction to old world. Enjoy this inside look into the art of digital matte painting. Included in this DVD are the original layered Adobe Photoshop® files in addition to the original plate photography. Over 3 hours of lecture. TOPICS: Composition Working with a Plate Choosing a Palette Creating a Visual Path Quick Digital Color Sketching Set Extension Realistic Lighting 2 Point Perspective 3 Point Perspective Atmospheric Perspective CHAPTERS: 01: Three Warm-Up Cities 02: Sci-Fi City on the Water 03: Fictional Chinese City part 1 04: Fictional Chinese City part 2 05: Stormy City part 1 06: Stormy City part 2 07: City at Dusk 08: Old World City at Sunset ---- Второй ДВДюк серии этого автора. Опять таки только необходимые файлы. ]]>http://tracker.zelnet.ru/details.php?id=9444]]> Dylan Cole - Advanced Digital Matte Painting ]]>http://www.thegnomonworkshop.com/dvds/dco03.html]]> Instructor: Dylan COLE Formats: (Mac or PC only) DVD-ROM System Requirements Building upon the foundation of his first two DVDs, Dylan takes you through the entire matte painting process, from pencil sketch to color study to final rendering. He demonstrates many techniques he uses in production, from various types of photo manipulation to hand painting methods. Many challenges are addressed, such as skies, water, architecture, linear perspective and atmospheric perspective. You will also learn how to relight a painting as Dylan transforms a daylight scene into a sunset shot. As an added bonus, the original photo references and the final Adobe Photoshop® file are included in this DVD-ROM. Over 2 1/2 hours of lecture. TOPICS: Composition Realistic Lighting Digital Painting Photo Manipulation Micro Composition Linear Perspective Atmospheric Perspective Non-destructive Painting Problem Solving CHAPTERS: 01: Color Sketch and the Sky 02: Creating the Hills 03: Creating the Foreground 04: Adding Detail and Distant Buildings 05: Creating the Main Buildings 06: Detailing the Buildings 07: Refining the Painting 08: Cloud Shadows and Final Details 09: Re-Lighting for Sunset Dylan Cole is a leading matte painter and concept artist specializing in work for film, television, and video games. After graduating from UCLA with a degree in fine art, he took his painting skills to the computer. He got his start with a brief stint at Illusion Arts on Time Machine. Smaller jobs as a matte painter and concept artist led to him working at Rhythm and Hues on Daredevil. He then left his native California to go to New Zealand to be a senior matte painter on Return of the King for Weta Digital. He returned to the US as Lead Matte Painter on The Chronicles of Riddick for Rhythm and Hues, where he transitioned to Visual Effects Art Director on The Ring 2. He has also done freelance matte painting on many different films including, I, Robot, Van Helsing, Sky Captain and the World of Tomorrow, and The Aviator. He is currently doing concept design for several video game companies and continuing to do matte painting on such films as Memoirs of a Geisha and The Lion, the Witch, and the Wardrobe. ---- Заключительный ДВДюк серии Дилана. На этот раз полный образ диска. ]]>http://tracker.zelnet.ru/details.php?id=9446]]> Dusso Vol.1 Introduction To Digital Matte Painting ]]>http://www.thegnomonworkshop.com/dvds/ydu01.html]]> Instructor: Dusso Format: DivX To become a skilled matte painter, one must understand the essential properties of photographed light. This DVD follows Dusso through the first stages of the matte painting process, focusing on the properties of photographed light through the execution of nine different digital color sketches. These are quick exercises that demonstrate the blocking in of shapes and colors to train your skills at creating visually pleasing and realistic results. TOPICS: Sketching Composition Light Color Palettes Contrast Range Photographic Qualities CHAPTERS: 01: Introduction 02: Harbor 03: Late Day 04: Day for Night 05: Forest 06: Bunker 07: Castle 08: Downtown 09: Cliffs 10: Credits Dusso Vol.2 Digital Matte Painting Fundamentals ]]>http://www.thegnomonworkshop.com/dvds/ydu02.html]]> Instructor: Dusso Format: DivX This DVD demonstrates the basic techniques of digital matte painting for visual effects in a production environment. Dusso combines elements of photography, simple 3D models and freehand painting techniques within Adobe Photoshop, merging the boundaries of realism with graphic illustration for stunning impact. TOPICS: Exposure Light Quality Depth and Atmosphere Integration and Painting Process Directing the Viewer Micro-composition Image Complexity CHAPTERS: 01: Introduction 02: Elements 03: Castle 04: Painting 05: Foreground 06: Completing 07. Credits Yanick Dusseault, a.k.a. DUSSO, graduated from the Illustration program at Sheridan College. For the past 14 years, and on many continents, he has been working in the visual effects industry including Academy Award winning productions such as What Dreams May Come and The Lord of the Rings trilogy. He recently worked as a lead matte painter for ILM on the last episode of the Star Wars saga. For more of DUSSO's work, visit: www.dusso.com ---- Ещё один автор потрясающих туманных и атмосферных работ показывает как можно намутить мраку в Photoshop'е. DivX-рип с оригинальных дисков... или они там так изначально лежали. ]]>http://tracker.zelnet.ru/details.php?id=9447]]> |
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12.08.2006 - 23:02
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#5
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<nobr> Группа: Участник Сообщений: 1332 Регистрация: 28.05.2004 Пользователь №: 3700 |
Total Training for Adobe Illustrator CS2 2xDVD5
Platform: Windows & MAC OS Experience Level: Beginner Through Advanced Running Time: 18 Hours, 2 DVDs (ROM) Project Files: Included Expand your creative vision by learning how to express your ideas in print and on the web with Total Training for Adobe® Illustrator CS2. The comprehensive videos provide you with valuable tips on essential design techniques and ways to improve workflow with other Adobe products. Deke McClelland, a Photoshop Hall of Famer, leads you through lessons that are peppered with helpful insights, tips, and tricks that develop good habits in beginners and enable experienced professionals to become more effective and efficient with Illustrator. Also, learn how Matthew Richmond at The Chopping Block, Inc. creates cool projects with Illustrator for clients. ---------------------------------------------------------- DVD 1: ====== 01. Introducing Illustrator (37 min) 02. The Bridge (29 min) 03. Workspace & Navigation (36 min) 04. Symetrical Shapes (40 min) 05. Fill, Stroke and Color (55 min) 06. Transforming Paths (60 min) 07. Using the Powerful Pen Tool (48 min) 08. Selecting Points and Paths (59 min) 09. Pathfinder Operations (40 min) 10. Liquify & Envelope (33 min) 11. Creating and Formatting Type (50 min) DVD 2: ====== 01. Gradients & Gradient Mesh (46 min) 02. Blends and Masks (34 min) 03. Brushing with Vectors (45 min) 04. Using Transparency (38 min) 05. Pre-Assembly (50 min) 06. Dynamic Type Treatments (41 min) 07. Live Trace (33 min) 08. Live Paint (43 min) 09. Using Symbols (25 min) 10. 3D Effects (44 min) 11. Printing & Exporting (31 min) 12. Flash Animation (39 min) ]]>http://80.92.97.157:6969/details.php?id=24]]> / Свободная раздача |
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23.08.2006 - 18:02
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#6
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<nobr> Группа: Участник Сообщений: 1332 Регистрация: 28.05.2004 Пользователь №: 3700 |
Gnomon Zbrush Training Detailing Characters
Instructor: Aaron SIMS Formats: (Mac or PC only) DVD-ROM In this new series from Aaron Sims, he reveals his process for building the 3D world of his project Tethered Islands. In this lecture, Aaron demonstrates his techniques for sculpting character textures using ZBrush. Aaron shows the basics of using sculpting tools, and covers how to use alpha textures for applying detail to a character. This DVD contains a library of over 150 pre-made alpha textures which are available for your own projects. Aaron also illustrates how to make your own custom alphas using Adobe Photoshop®. 3 hours of lecture. 150 Alphas for Bumpy, Leathery and Scaly skin. Pixologic has developed a ZScript to help ZBrush artists get the most out of using the Gnomon alpha library. For more information and instructions on how to download/use this ZScript, click here. Texturing Basics in ZBrush Making Alphas in Photoshop® Sculpting a Character head in ZBrush Using Alphas to Texture a Character Sculpting Fine Detail 01. Texturing Basics 02. Making Alphas 03. Sculpting a Character Head 04. Using Alpha Textures 05. Final Details 06. Texturing Scaly Creatures hxxp://www.thegnomonworkshop.com/dvds/asi03.html Aaron Sims began designing, sculpting and painting creatures for the movie makeup effects industry in the mid 1980s. In 1988, he joined Rick Baker's Academy Award® winning Cinovation Studios Inc. where he worked on many projects including: The Nuttty Professor, Men in Black and How the Grinch Stole Christmas. In the late 1990s, Aaron began exploring the medium of computer animation, joining Stan Winston Studio in 2000 where he began building SW-Digital, a CG department within the Academy Award winning effects house. As that company's Art Director, Aaron designed for such films as A.I. Artificial Intelligence, Terminator 3, Constantine and Doom and Fantastic 4. ]]>http://80.92.97.157:6969/details.php?id=52]]> / Свободная раздача Сообщение отредактировано Junky7 - 23.08.2006 - 18:12 |
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3.12.2006 - 11:42
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#7
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<nobr> Группа: Участник Сообщений: 1332 Регистрация: 28.05.2004 Пользователь №: 3700 |
Если никто не против, продолжим. На сей раз 3D. Будет интересно - продолжим.
Discover Maya | Medical Visualization | DVDRip Discover Maya® | Medical Visualization will help you quickly understand how and why Maya is the right solution for your medical visualization needs. This DVD will allow you to learn from John Qualter and Aaron Oliker, industry experts from New Yorks BioDigital Systems. Discover Maya | Medical Visualization is designed to provide you with the best learning experience possible by both showing you how its done, and giving you an opportunity to do it yourself. Watch helpful learning movies demonstrating techniques such as resurfacing medical volumes for enhanced dynamic visualization. Start working in Maya with easy-to-follow step-by-step tutorial exercises displayed directly within the Maya UI. After viewing the unique workflows taught in this DVD, youll see why BioDigital Systems have chosen Maya® as their tool of choice for developing digital anatomy and creating virtual surgery animations. ISBN: 1-894893-98-0 Skill Level: Beginner You will learn: - Setting Up Your Project - High-Level Organic Modeling - Animation - Shading - Rendering - Creating Particle Systems Have Fun! ]]>Скачать через gornet reaktor]]> Сообщение отредактировано Junky7 - 3.12.2006 - 11:43 |
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5.12.2006 - 00:03
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#8
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Частый гость Группа: Участник Сообщений: 115 Регистрация: 3.10.2005 Пользователь №: 9981 |
а по VRAY ничего нет случайно?
был бы очень благодарен ) |
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5.12.2006 - 00:06
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#9
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<nobr> Группа: Участник Сообщений: 1332 Регистрация: 28.05.2004 Пользователь №: 3700 |
GNOMON.GI.EXTERIORS.VRAY.LIGHTING.DVDR
Description: In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting. Topics Covered : Principles of Global Illumination Specular and Diffuse Reflection Comparison of Different Techniques Sky Lights Image Based Lighting Using HDRIs Animation Issues in GI Baking Lighting Animation пойдет? |
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5.12.2006 - 00:25
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#10
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Частый гость Группа: Участник Сообщений: 115 Регистрация: 3.10.2005 Пользователь №: 9981 |
супер! оно!
хотел с рапиды качать.. пожалел 700мб трафика ))) |
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5.12.2006 - 00:51
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#11
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<nobr> Группа: Участник Сообщений: 1332 Регистрация: 28.05.2004 Пользователь №: 3700 |
Тут 2Гб=)
Завтра вечером выложу тогда. |
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11.12.2006 - 20:08
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#12
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<nobr> Группа: Участник Сообщений: 1332 Регистрация: 28.05.2004 Пользователь №: 3700 |
Извиняюсь за задержку.
GNOMON.GI.EXTERIORS.VRAY.LIGHTING.DVDR Description: In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting. Topics Covered : Principles of Global Illumination Specular and Diffuse Reflection Comparison of Different Techniques Sky Lights Image Based Lighting Using HDRIs Animation Issues in GI Baking Lighting Animation Лежит тут: ]]>http://tracker.zelnet.ru/details.php?id=12726&hit=1]]> Сообщение отредактировано Junky7 - 11.12.2006 - 20:09 |
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18.12.2006 - 02:15
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#13
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Частый гость Группа: Участник Сообщений: 224 Регистрация: 26.09.2003 Пользователь №: 14 |
А кто нибудь может повторно на трекер или куда нибудь еще выложить это видео:
Еще раз, а то я не успел на раздачу (( 2 future thx 2 all who hlp me The Techniques of Christian Lorenz Scheurer Introduction to Digital Painting in Adobe Photoshop Adobe Photoshop For Digital Production ~Essential Techniques foe Film, Broadcast and Games~ Dylan Cole - Introduction to Landscape Matte Painting Dylan Cole - Introduction to Cityscape Matte Painting Dylan Cole - Advanced Digital Matte Painting Dusso Vol.1 Introduction To Digital Matte Painting Dusso Vol.2 Digital Matte Painting Fundamentals Total Training for Adobe Illustrator CS2 2xDVD5 GNOMON.GI.EXTERIORS.VRAY.LIGHTING.DVDR Gnomon Zbrush Training Detailing Characters |
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24.12.2006 - 13:08
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#14
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<nobr> Группа: Участник Сообщений: 1332 Регистрация: 28.05.2004 Пользователь №: 3700 |
Gnomon - Nurbs Modeling 3: GTP Race Car DVD
This lecture focuses on the intermediate/advanced modeling of a GTP racecar. The car is known for its low profile and canopied top. Through a series of steps, the basic shell of the body is transformed into a multitude of characteristic details. Each detail explores a variety of modeling tools and techniques. The end result is a compound-NURBS object consisting of many individual surfaces which maintain positional and tangential continuity. Product Code: MOD03 Square Surface Project Tangent Birails Circular Fillet Freeform Fillet Trim Bevel Extrude Loft Project Curve on Surface Duplicate Surface Curve Duplicate With Transform Offset Surface / Curve hxxp://www.thegnomonworkshop.com/dvds/mod03.html ]]>Скачать через трекер!]]> Сообщение отредактировано Junky7 - 24.12.2006 - 13:11 |
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24.12.2006 - 21:53
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#15
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Продвинутый новичок Группа: Участник Сообщений: 42 Регистрация: 11.12.2003 Пользователь №: 1425 |
Cartoon Smart - Draw Better Flash MX2004
Lynda.com - Essential Training Photoshop CS2 and Flash 8 Integration Lynda.com - Flash Professional 8 Lynda.com - Flash Professional 8 Video Integration Lynda.com - Macromedia Flash Professional 8 Essential Training Видео-уроки для новичков и не очень. Названия говорят за себя. Подробности на сайте производтелей. Дождитесь, когда стукнет "золото". ]]>Трекер раздающий]]> ---- GNOMON. From Speedpainting to Concept Art ~Adobe Photoshop Custom Brush Techniques with David Levy~ ]]>http://www.thegnomonworkshop.com/dvds/dle01.html]]> Instructor: David Levy Formats: (Mac or PC only) DVD-ROM In this DVD, David Levy demonstrates the Adobe Photoshop® techniques that he uses to create environ- ments for the entertainment industry. He specifically reveals the custom brush creation techniques that have been perfected by a small group of passionate artists in Montreal. From two basic brushes, David shows you how to develop your own library of custom brushes that will allow you to gain speed and efficiency during your speedpainting process. Beginning with examples such as mountains, forests and clouds, David then leads you through the creation of a concept art painting, from rough sketches to a final piece with environment, vehicles and characters. Using texture brushes, you will then learn to refine and complete the painting without losing the original dynamism and composition of the sketch. This DVD includes the set of brushes that are created in the lecture, as well as the layered PSD files. Ove 2 1/2 hours of lecture. TOPICS COVERED: Custom Brush Creation Speedpainting Teamwork Lighting Strategy Detail Brushes Scene Refining CHAPTERS: Chapter 1: The Pitch o1: The Pitch 02: Complex Brush Creation o3: Brush Testing Chapter 2: The Speedpainting 01: Rough Composition 02: Composition Refinement Chapter 3: The Final Concept/refining 01: Painting the Background 02: Painting the Main Building 03: Creation and Use of Detail Brushes 04: Detailing and Special FX David Levy, a.k.a. Vyle, attended the European Design Institute (FR) and the Academy of Fine Arts Maastricht (NL), where he graduated with honors with a B.S. degree in Industrial Design and Interior Architecture. Upon graduating, David was recruited as a concept artist by various video game companies in Europe. With over eleven years experience in the game industry in more than four countries, David has built a strong reputation as a Lead Artist, and he has been invited to speak at various events and workshops including the Game Developers Conference. David currently works as a Senior Concept Artist and has participated in the development of Turok, The Red Star, Prince of Persia the Two Thrones, and Assassin's Creed. With his friend Barontieri, he recently created Steambot Studios, a collective of artists dedicated to create, inspire and push the boundaries of concept art. ]]>Трекер раздающий]]> |
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Текстовая версия | Сейчас: 25.04.2024 - 04:14 |