Здравствуйте, гость ( Вход | Регистрация )

 
Ответить в данную темуНачать новую тему
> Обучающее и познавательное видео, Трейнинги по графическим программам от профи
OldMan
сообщение 16.04.2006 - 22:27
Продвинутый новичок
**

Группа: Участник
Сообщений: 42
Регистрация: 11.12.2003
Пользователь №: 1425


Выложил на трекер ]]>Adobe Photoshop For Digital Production]]>

На английском. Но и без знания этого буржуйского языка всё понятно.

Adobe Photoshop For Digital Production
~Essential Techniques foe Film, Broadcast and Games~

]]>http://www.thegnomonworkshop.com/dvds/dpa01.html]]>

Instructor: Dave PASCIUTO
Formats: (Mac or PC only)
DVD-ROM (2-Disc Set)

Adobe Photoshop® is the preferred, industry-standard software for photo manipulation and graphics creation, but using it effectively for projects in production is key. Learning the tools inside and out will help develop the knowledge, efficiency and workflow for creating your next masterpiece or for your project's success. This DVD unfolds the myriad of tools and production techniques for compositing, color correcting, masking, digital painting, photo-collage and design. This DVD contains an overview of the most commonly used tools in production, and then applies them with added techniques to real-world projects. The DVD also addresses program management issues that are essential for today’s "generalist" or 2D/3D production artist.

Over 6 1/2 hours of lecture.

Topics Covered:

Masking
Selections
Compositing
Digital Painting
Color Correcting
Photo-Collage
Layer Techniques
Workflow Customization

Disc One

01. Basics and Actions
02. Brushes and Presets
03. Adjusting Layers and Styles
04. Selections
05. Raster and Vectors
06. Creating Graphics
07. Digital Painting

Disc Two

01. Render Pass Compositing
02. Sky Replacement Part 1
03. Sky Replacement Part 2
04. Texture Collage Part 1
05. Texture Collage Part 2


Dave Pasciuto has been working professionally in the entertainment industry for over twelve years on various projects for film, broadcast, video games, web, print and illustration. Dave worked as the senior designer and animator for Reality Check Studios on many projects for CBS, ABC and ESPN, including: the Super Bowl XXXVIII Stadium Open and the Hellboy, X-Men 2 and Terminator 3 commercial spots. Prior to his film and broadcast work, Dave spent eight years in the video game industry as a lead artist for several popular titles including: Electronic Arts NBA Live '96, '99 and 2000, PGA Tour '96, '98 and over eleven other "old school" games for the Sega Genesis and GameGear. He has also designed over 25 websites including projects for First Media Works, ClearChannel Radio and The Gnomon Workshop.

----
Обучающее видео от мастера цифровой графики.
В архивах два образа ДВДюка. Пароль для архивов в текстовом файле.
На английском, естественно.

----
Есть ещё несколько образов обучалок с этого сайта -- по возможности, выложу.
Перейти в начало страницы
 
+Цитировать сообщение
HALFORD
сообщение 17.04.2006 - 15:34

Silent Screams
******
9 лет с форумом орден I степени
Группа: Участник
Сообщений: 1861
Регистрация: 12.07.2005
Пользователь №: 8873


Классно. Хоть там нифига не понятно, но разобраться вполне можно...
Перейти в начало страницы
 
+Цитировать сообщение
OldMan
сообщение 28.04.2006 - 22:55
Продвинутый новичок
**

Группа: Участник
Сообщений: 42
Регистрация: 11.12.2003
Пользователь №: 1425


Продолжаем банкет. На сей раз 2 диска. Кругозор расширяется на 360 град. в 4-х измерениях...
--------
The Techniques of Christian Lorenz Scheurer
Introduction to Digital Painting in Adobe Photoshop

Instructor: Christian Lorenz SCHEURER
Formats: (Mac or PC only)
DVD-ROM

]]>http://www.thegnomonworkshop.com/dvds/csc01.html]]>

On the first DVD in this series, Christian introduces the fundamental techniques he uses to create digital concept paintings and matte paintings. In three exercises based loosely on digital photographs, he introduces the basic principals of digital painting in Adobe Photoshop®. The first exercise demonstrates and illustrates three types of perspectives. The second exercise introduces painting with shape, showing different ways to create selections. In the last exercise, Christian demonstrates perspective and shape techniques, showing how to import light layers, and create separate foreground, midground and background elements. The DVD includes the photographic plates and additional bonus exercises.

Over 2 hours of lecture.

Set Extension
Value Perspective
Color Perspective
Linear Perspective
Painting with Shape

Quick Masks
Separating Visual Planes
Introducing Textures
Lighting

01. Scottish Highlands
02. Spaceport Start
03. Spaceport Finish
04. Cityscape in Japan
05. Final Thoughts

Christian Lorenz Scheurer’s life is as detailed as his matte paintings and concept art. Born in Switzerland to a zoologist father and an artist mother, Christian studied math and science before moving to the art academy in Brussels, Belgium. He worked on several films, won the Philip Morris Award for his graphic novels, got struck by lightning and moved to Hollywood. As a concept artist, Christian worked on The Fifth Element at Digital Domain before contributing to numerous commercials, theme parks and feature films, including Titanic, Dark City, What Dreams May Come and The Matrix. Moving to Hawaii, Christian joined Square One to work on Final Fantasy: The Spirits Within. He also contributed to the game Final Fantasy IX, and produced concept and matte art for The Animatrix. Currently in Los Angeles, Christian was the production designer for the short film Labratz, and art directed the video game Lord of the Rings: The Return of the King for Electronic Arts.

]]>http://tracker.zelnet.ru/details.php?id=7064]]>

--------
The Techniques of Christian Lorenz Scheurer
Advanced Digital Painting in Adobe Photoshop

Instructor: Christian Lorenz SCHEURER
Formats: (Mac or PC only)
DVD-ROM

]]>http://www.thegnomonworkshop.com/dvds/csc02.html]]>

On the second DVD in this series, Christian builds on the techniques he introduced in his first DVD (Introduction to Digital Painting in Adobe Photoshop®). He takes the viewer step-by-step through the creation of a high-end digital painting, which can be used as either the visual base for a digital matte painting, or for an advanced conceptual art presentation. Christian starts with a photographic plate and demonstrates how to create a complete high-concept painting, including architecture, vehicles and characters. He illustrates the shape approach and the concept of combinatory play as creative processes. Christian introduces you to the underlying thought process of high concept design, while giving you a hands-on demonstration of the mechanics of painting in Adobe Photoshop®.

Over 2 hours of lecture.

Photographic Plate
Blocking in Shape
Photo Reference
Color and Value Adjustments
Advanced Use of Quick Masks
Vehicle Creation

Creative Use of Photographic Textures
Lighting and Mood
Introduction of Characters
Combinatory Play

01. Shape Block-in
02. Photo Scrap and Masking
03. Adding the Vehicle
04. Detailing Surfaces
05. Adding Figures and Final Details

]]>http://tracker.zelnet.ru/details.php?id=7065]]>

Сообщение отредактировано OldMan - 28.04.2006 - 22:56
Перейти в начало страницы
 
+Цитировать сообщение
OldMan
сообщение 12.08.2006 - 22:25
Продвинутый новичок
**

Группа: Участник
Сообщений: 42
Регистрация: 11.12.2003
Пользователь №: 1425


Сегодняшний номер нашей программы -- гвоздь!

Dylan Cole - Introduction to Landscape Matte Painting
]]>http://www.thegnomonworkshop.com/dvds/dco01.html]]>

Instructor: Dylan COLE
Formats: (Mac or PC only)

In this DVD, Dylan discusses the fundamentals of landscape matte painting by demonstrating how to design a shot, both from a plate and from scratch. Intended for the beginning to intermediate matte painter, the quick studies in this lecture explore the necessary color and composition techniques for creating convincing landscapes. Learn how to lead the viewer’s eye through a composition by manipulating light, color and line. Six different paintings are created in a variety of locales and lighting scenarios. From snowy mountains to lush jungles, moody dusk to bright daylight, this DVD offers an exciting look into the art of digital matte painting. Included in this DVD are the original layered Adobe Photoshop® files in addition to the original plate photography.

Over 2 1/2 hours of lecture.

TOPICS:
Composition
Working with a Plate
Choosing a Palette
Creating a Visual Path
Digital Color Sketching
Photoshop® Painting
Set Extension
Realistic Lighting
Atmospheric Perspective


CHAPTERS:
01: Rocky Daytime Landscape
02: Fantasy Landscape
03: Overcast Rockscape
04: Snowscape at Dusk
05: Tropical Jungle
06: Grand Canyon at Sunset

----
Дилан делится своими "секретами" по созданию туманных и фантастических коллажей в Photoshop.

Без перевода. Обрезанный образ DVD. Только видео-файлы.

]]>http://tracker.zelnet.ru/details.php?id=9443]]>

Dylan Cole - Introduction to Cityscape Matte Painting
]]>http://www.thegnomonworkshop.com/dvds/dco02.html]]>

Instructor: Dylan COLE
Formats: (Mac or PC only)
DVD-ROM

In this DVD, Dylan discusses the fundamentals of cityscape matte painting by demonstrating how to design a shot, both from a plate and from scratch. Intended for the beginning to intermediate matte painter, the quick studies in this lecture explore the necessary color and composition techniques for creating dynamic cityscapes. Learn how to lead the viewer’s eye through a composition by manipulating light, color and line. Establish accurate linear perspective by taking cues from the plate and learn to set up an accurate 3 point perspective grid from scratch. A variety of architecture and lighting scenarios are explored, from sunset to bright daylight, and science fiction to old world. Enjoy this inside look into the art of digital matte painting. Included in this DVD are the original layered Adobe Photoshop® files in addition to the original plate photography.

Over 3 hours of lecture.

TOPICS:
Composition
Working with a Plate
Choosing a Palette
Creating a Visual Path
Quick Digital Color Sketching
Set Extension
Realistic Lighting
2 Point Perspective
3 Point Perspective
Atmospheric Perspective

CHAPTERS:
01: Three Warm-Up Cities
02: Sci-Fi City on the Water
03: Fictional Chinese City part 1
04: Fictional Chinese City part 2
05: Stormy City part 1
06: Stormy City part 2
07: City at Dusk
08: Old World City at Sunset

----

Второй ДВДюк серии этого автора. Опять таки только необходимые файлы.

]]>http://tracker.zelnet.ru/details.php?id=9444]]>

Dylan Cole - Advanced Digital Matte Painting
]]>http://www.thegnomonworkshop.com/dvds/dco03.html]]>

Instructor: Dylan COLE
Formats: (Mac or PC only)
DVD-ROM System Requirements

Building upon the foundation of his first two DVDs, Dylan takes you through the entire matte painting process, from pencil sketch to color study to final rendering. He demonstrates many techniques he uses in production, from various types of photo manipulation to hand painting methods. Many challenges are addressed, such as skies, water, architecture, linear perspective and atmospheric perspective. You will also learn how to relight a painting as Dylan transforms a daylight scene into a sunset shot. As an added bonus, the original photo references and the final Adobe Photoshop® file are included in this DVD-ROM.

Over 2 1/2 hours of lecture.

TOPICS:
Composition
Realistic Lighting
Digital Painting
Photo Manipulation
Micro Composition
Linear Perspective
Atmospheric Perspective
Non-destructive Painting
Problem Solving

CHAPTERS:
01: Color Sketch and the Sky
02: Creating the Hills
03: Creating the Foreground
04: Adding Detail and Distant Buildings
05: Creating the Main Buildings
06: Detailing the Buildings
07: Refining the Painting
08: Cloud Shadows and Final Details
09: Re-Lighting for Sunset

Dylan Cole is a leading matte painter and concept artist specializing in work for film, television, and video games. After graduating from UCLA with a degree in fine art, he took his painting skills to the computer. He got his start with a brief stint at Illusion Arts on Time Machine. Smaller jobs as a matte painter and concept artist led to him working at Rhythm and Hues on Daredevil. He then left his native California to go to New Zealand to be a senior matte painter on Return of the King for Weta Digital. He returned to the US as Lead Matte Painter on The Chronicles of Riddick for Rhythm and Hues, where he transitioned to Visual Effects Art Director on The Ring 2. He has also done freelance matte painting on many different films including, I, Robot, Van Helsing, Sky Captain and the World of Tomorrow, and The Aviator. He is currently doing concept design for several video game companies and continuing to do matte painting on such films as Memoirs of a Geisha and The Lion, the Witch, and the Wardrobe.

----
Заключительный ДВДюк серии Дилана. На этот раз полный образ диска.

]]>http://tracker.zelnet.ru/details.php?id=9446]]>

Dusso

Vol.1

Introduction To Digital Matte Painting

]]>http://www.thegnomonworkshop.com/dvds/ydu01.html]]>

Instructor: Dusso
Format: DivX

To become a skilled matte painter, one must understand the essential properties of photographed light. This DVD follows Dusso through the first stages of the matte painting process, focusing on the properties of photographed light through the execution of nine different digital color sketches. These are quick exercises that demonstrate the blocking in of shapes and colors to train your skills at creating visually pleasing and realistic results.

TOPICS:
Sketching
Composition
Light
Color Palettes
Contrast Range
Photographic Qualities

CHAPTERS:
01: Introduction
02: Harbor
03: Late Day
04: Day for Night
05: Forest
06: Bunker
07: Castle
08: Downtown
09: Cliffs
10: Credits

Dusso

Vol.2

Digital Matte Painting Fundamentals

]]>http://www.thegnomonworkshop.com/dvds/ydu02.html]]>

Instructor: Dusso
Format: DivX

This DVD demonstrates the basic techniques of digital matte painting for visual effects in a production environment. Dusso combines elements of photography, simple 3D models and freehand painting techniques within Adobe Photoshop, merging the boundaries of realism with graphic illustration for stunning impact.

TOPICS:
Exposure
Light Quality
Depth and Atmosphere
Integration and Painting Process
Directing the Viewer
Micro-composition
Image Complexity

CHAPTERS:
01: Introduction
02: Elements
03: Castle
04: Painting
05: Foreground
06: Completing
07. Credits

Yanick Dusseault, a.k.a. DUSSO, graduated from the Illustration program at Sheridan College. For the past 14 years, and on many continents, he has been working in the visual effects industry including Academy Award winning productions such as What Dreams May Come and The Lord of the Rings trilogy. He recently worked as a lead matte painter for ILM on the last episode of the Star Wars saga.

For more of DUSSO's work, visit:
www.dusso.com

----
Ещё один автор потрясающих туманных и атмосферных работ показывает как можно намутить мраку в Photoshop'е. DivX-рип с оригинальных дисков... или они там так изначально лежали.

]]>http://tracker.zelnet.ru/details.php?id=9447]]>
Перейти в начало страницы
 
+Цитировать сообщение
Junky7
сообщение 12.08.2006 - 23:02

<nobr>
******
орден I степениорден III степени
Группа: Участник
Сообщений: 1332
Регистрация: 28.05.2004
Пользователь №: 3700


Total Training for Adobe Illustrator CS2 2xDVD5

Platform: Windows &amp; MAC OS

Experience Level: Beginner Through Advanced
Running Time: 18 Hours, 2 DVDs (ROM)
Project Files: Included

Expand your creative vision by learning how to express your
ideas in print and on the web with Total Training for Adobe®
Illustrator CS2. The comprehensive videos provide you with
valuable tips on essential design techniques and ways to
improve workflow with other Adobe products.

Deke McClelland, a Photoshop Hall of Famer, leads you through
lessons that are peppered with helpful insights, tips, and
tricks that develop good habits in beginners and enable
experienced professionals to become more effective and
efficient with Illustrator. Also, learn how Matthew Richmond
at The Chopping Block, Inc. creates cool projects with
Illustrator for clients.

----------------------------------------------------------

DVD 1:
======

01. Introducing Illustrator (37 min)
02. The Bridge (29 min)
03. Workspace &amp; Navigation (36 min)
04. Symetrical Shapes (40 min)
05. Fill, Stroke and Color (55 min)
06. Transforming Paths (60 min)
07. Using the Powerful Pen Tool (48 min)
08. Selecting Points and Paths (59 min)
09. Pathfinder Operations (40 min)
10. Liquify &amp; Envelope (33 min)
11. Creating and Formatting Type (50 min)

DVD 2:
======

01. Gradients &amp; Gradient Mesh (46 min)
02. Blends and Masks (34 min)
03. Brushing with Vectors (45 min)
04. Using Transparency (38 min)
05. Pre-Assembly (50 min)
06. Dynamic Type Treatments (41 min)
07. Live Trace (33 min)
08. Live Paint (43 min)
09. Using Symbols (25 min)
10. 3D Effects (44 min)
11. Printing &amp; Exporting (31 min)
12. Flash Animation (39 min)

]]>http://80.92.97.157:6969/details.php?id=24]]> / Свободная раздача
Перейти в начало страницы
 
+Цитировать сообщение
Junky7
сообщение 23.08.2006 - 18:02

<nobr>
******
орден I степениорден III степени
Группа: Участник
Сообщений: 1332
Регистрация: 28.05.2004
Пользователь №: 3700


Gnomon Zbrush Training Detailing Characters

Instructor: Aaron SIMS

Formats: (Mac or PC only)
DVD-ROM

In this new series from Aaron Sims, he reveals his process for building the 3D world of his project Tethered Islands. In this lecture, Aaron demonstrates his techniques for sculpting character textures using ZBrush. Aaron shows the basics of using sculpting tools, and covers how to use alpha textures for applying detail to a character. This DVD contains a library of over 150 pre-made alpha textures which are available for your own projects. Aaron also illustrates how to make your own custom alphas using Adobe Photoshop®.

3 hours of lecture.
150 Alphas for Bumpy, Leathery and Scaly skin.

Pixologic has developed a ZScript to help ZBrush artists get the most out of using the Gnomon alpha library. For more information and instructions on how to download/use this ZScript, click here.

Texturing Basics in ZBrush
Making Alphas in Photoshop®
Sculpting a Character head in ZBrush
Using Alphas to Texture a Character
Sculpting Fine Detail

01. Texturing Basics
02. Making Alphas
03. Sculpting a Character Head
04. Using Alpha Textures
05. Final Details
06. Texturing Scaly Creatures

hxxp://www.thegnomonworkshop.com/dvds/asi03.html

Aaron Sims began designing, sculpting and painting creatures for the movie makeup effects industry in the mid 1980s. In 1988, he joined Rick Baker's Academy Award® winning Cinovation Studios Inc. where he worked on many projects including: The Nuttty Professor, Men in Black and How the Grinch Stole Christmas. In the late 1990s, Aaron began exploring the medium of computer animation, joining Stan Winston Studio in 2000 where he began building SW-Digital, a CG department within the Academy Award winning effects house. As that company's Art Director, Aaron designed for such films as A.I. Artificial Intelligence, Terminator 3, Constantine and Doom and Fantastic 4.

]]>http://80.92.97.157:6969/details.php?id=52]]> / Свободная раздача


Сообщение отредактировано Junky7 - 23.08.2006 - 18:12
Перейти в начало страницы
 
+Цитировать сообщение
Junky7
сообщение 3.12.2006 - 11:42

<nobr>
******
орден I степениорден III степени
Группа: Участник
Сообщений: 1332
Регистрация: 28.05.2004
Пользователь №: 3700


Если никто не против, продолжим. На сей раз 3D. Будет интересно - продолжим.

Discover Maya | Medical Visualization | DVDRip

Discover Maya® | Medical Visualization will help you quickly understand how
and why Maya is the right solution for your medical visualization needs.
This DVD will allow you to learn from John Qualter and Aaron Oliker,
industry experts from New Yorks BioDigital Systems. Discover Maya | Medical
Visualization is designed to provide you with the best learning experience
possible by both showing you how its done, and giving you an opportunity to
do it yourself. Watch helpful learning movies demonstrating techniques such
as resurfacing medical volumes for enhanced dynamic visualization. Start
working in Maya with easy-to-follow step-by-step tutorial exercises
displayed directly within the Maya UI. After viewing the unique workflows
taught in this DVD, youll see why BioDigital Systems have chosen Maya® as
their tool of choice for developing digital anatomy and creating virtual
surgery animations.

ISBN: 1-894893-98-0
Skill Level: Beginner

You will learn:
- Setting Up Your Project
- High-Level Organic Modeling
- Animation
- Shading
- Rendering
- Creating Particle Systems



Have Fun!

]]>Скачать через gornet reaktor]]>


Сообщение отредактировано Junky7 - 3.12.2006 - 11:43
Перейти в начало страницы
 
+Цитировать сообщение
head
сообщение 5.12.2006 - 00:03

Частый гость
***

Группа: Участник
Сообщений: 115
Регистрация: 3.10.2005
Пользователь №: 9981


а по VRAY ничего нет случайно? smile.gif
был бы очень благодарен )
Перейти в начало страницы
 
+Цитировать сообщение
Junky7
сообщение 5.12.2006 - 00:06

<nobr>
******
орден I степениорден III степени
Группа: Участник
Сообщений: 1332
Регистрация: 28.05.2004
Пользователь №: 3700


GNOMON.GI.EXTERIORS.VRAY.LIGHTING.DVDR

Description: In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting.

Topics Covered :

Principles of Global Illumination
Specular and Diffuse Reflection
Comparison of Different Techniques
Sky Lights
Image Based Lighting
Using HDRIs
Animation Issues in GI
Baking Lighting Animation

пойдет?
Перейти в начало страницы
 
+Цитировать сообщение
head
сообщение 5.12.2006 - 00:25

Частый гость
***

Группа: Участник
Сообщений: 115
Регистрация: 3.10.2005
Пользователь №: 9981


супер! оно!
хотел с рапиды качать..
пожалел 700мб трафика )))
Перейти в начало страницы
 
+Цитировать сообщение
Junky7
сообщение 5.12.2006 - 00:51

<nobr>
******
орден I степениорден III степени
Группа: Участник
Сообщений: 1332
Регистрация: 28.05.2004
Пользователь №: 3700


Тут 2Гб=)
Завтра вечером выложу тогда.
Перейти в начало страницы
 
+Цитировать сообщение
Junky7
сообщение 11.12.2006 - 20:08

<nobr>
******
орден I степениорден III степени
Группа: Участник
Сообщений: 1332
Регистрация: 28.05.2004
Пользователь №: 3700


Извиняюсь за задержку.

GNOMON.GI.EXTERIORS.VRAY.LIGHTING.DVDR

Description: In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting.

Topics Covered :
Principles of Global Illumination
Specular and Diffuse Reflection
Comparison of Different Techniques
Sky Lights
Image Based Lighting
Using HDRIs
Animation Issues in GI
Baking Lighting Animation

Лежит тут:
]]>http://tracker.zelnet.ru/details.php?id=12726&hit=1]]>

Сообщение отредактировано Junky7 - 11.12.2006 - 20:09
Перейти в начало страницы
 
+Цитировать сообщение
Saint
сообщение 18.12.2006 - 02:15

Частый гость
***
орден III степени
Группа: Участник
Сообщений: 224
Регистрация: 26.09.2003
Пользователь №: 14


А кто нибудь может повторно на трекер или куда нибудь еще выложить это видео:
Еще раз, а то я не успел на раздачу ((
2 future thx 2 all who hlp me


The Techniques of Christian Lorenz Scheurer
Introduction to Digital Painting in Adobe Photoshop


Adobe Photoshop For Digital Production
~Essential Techniques foe Film, Broadcast and Games~


Dylan Cole - Introduction to Landscape Matte Painting

Dylan Cole - Introduction to Cityscape Matte Painting

Dylan Cole - Advanced Digital Matte Painting


Dusso

Vol.1

Introduction To Digital Matte Painting


Dusso

Vol.2

Digital Matte Painting Fundamentals


Total Training for Adobe Illustrator CS2 2xDVD5

GNOMON.GI.EXTERIORS.VRAY.LIGHTING.DVDR

Gnomon Zbrush Training Detailing Characters
Перейти в начало страницы
 
+Цитировать сообщение
Junky7
сообщение 24.12.2006 - 13:08

<nobr>
******
орден I степениорден III степени
Группа: Участник
Сообщений: 1332
Регистрация: 28.05.2004
Пользователь №: 3700


Gnomon - Nurbs Modeling 3: GTP Race Car DVD


This lecture focuses on the intermediate/advanced modeling of a GTP racecar. The car is known for its low profile and canopied top. Through a series of steps, the basic shell of the body is transformed into a multitude of characteristic details. Each detail explores a variety of modeling tools and techniques. The end result is a compound-NURBS object consisting of many individual surfaces which maintain positional and tangential continuity.

Product Code: MOD03

Square Surface
Project Tangent
Birails
Circular Fillet
Freeform Fillet
Trim
Bevel

Extrude
Loft
Project Curve on Surface
Duplicate Surface Curve
Duplicate With Transform
Offset Surface / Curve

hxxp://www.thegnomonworkshop.com/dvds/mod03.html

]]>Скачать через трекер!]]>

Сообщение отредактировано Junky7 - 24.12.2006 - 13:11
Перейти в начало страницы
 
+Цитировать сообщение
OldMan
сообщение 24.12.2006 - 21:53
Продвинутый новичок
**

Группа: Участник
Сообщений: 42
Регистрация: 11.12.2003
Пользователь №: 1425


Cartoon Smart - Draw Better Flash MX2004

Lynda.com - Essential Training Photoshop CS2 and Flash 8 Integration

Lynda.com - Flash Professional 8

Lynda.com - Flash Professional 8 Video Integration

Lynda.com - Macromedia Flash Professional 8 Essential Training

Видео-уроки для новичков и не очень. Названия говорят за себя. Подробности на сайте производтелей. Дождитесь, когда стукнет "золото".

]]>Трекер раздающий]]>

----

GNOMON. From Speedpainting to Concept Art
~Adobe Photoshop Custom Brush Techniques with David Levy~

]]>http://www.thegnomonworkshop.com/dvds/dle01.html]]>

Instructor: David Levy
Formats: (Mac or PC only) DVD-ROM

In this DVD, David Levy demonstrates the Adobe Photoshop® techniques that he uses to create environ- ments for the entertainment industry. He specifically reveals the custom brush creation techniques that have been perfected by a small group of passionate artists in Montreal. From two basic brushes, David shows you how to develop your own library of custom brushes that will allow you to gain speed and efficiency during your speedpainting process. Beginning with examples such as mountains, forests and clouds, David then leads you through the creation of a concept art painting, from rough sketches to a final piece with environment, vehicles and characters. Using texture brushes, you will then learn to refine and complete the painting without losing the original dynamism and composition of the sketch. This DVD includes the set of brushes that are created in the lecture, as well as the layered PSD files.
Ove 2 1/2 hours of lecture.

TOPICS COVERED:
Custom Brush Creation
Speedpainting
Teamwork
Lighting Strategy
Detail Brushes
Scene Refining

CHAPTERS:
Chapter 1: The Pitch
o1: The Pitch
02: Complex Brush Creation
o3: Brush Testing
Chapter 2: The Speedpainting
01: Rough Composition
02: Composition Refinement
Chapter 3: The Final Concept/refining
01: Painting the Background
02: Painting the Main Building
03: Creation and Use of Detail Brushes
04: Detailing and Special FX


David Levy, a.k.a. Vyle, attended the European Design Institute (FR) and the Academy of Fine Arts Maastricht (NL), where he graduated with honors with a B.S. degree in Industrial Design and Interior Architecture. Upon graduating, David was recruited as a concept artist by various video game companies in Europe. With over eleven years experience in the game industry in more than four countries, David has built a strong reputation as a Lead Artist, and he has been invited to speak at various events and workshops including the Game Developers Conference. David currently works as a Senior Concept Artist and has participated in the development of Turok, The Red Star, Prince of Persia the Two Thrones, and Assassin's Creed. With his friend Barontieri, he recently created Steambot Studios, a collective of artists dedicated to create, inspire and push the boundaries of concept art.

]]>Трекер раздающий]]>
Перейти в начало страницы
 
+Цитировать сообщение

Ответить в данную темуНачать новую тему
1 чел. читают эту тему (гостей: 1, скрытых пользователей: 0)
Пользователей: 0

 



RSS Текстовая версия Сейчас: 25.04.2024 - 04:14